
There are of course also the 3d jazz2 stages that were unfinished. There really wasn't a 3d jazz2 as such, there might have been some fan remakes wip, although the document tim's log states in the uengine early licenses deals a possible 3d jazz2, so there is that, but I don't think it was even started as such in that phase and it could have been a typo/mistake too. Don't talk about everything that you possibly can in one sentence.Īre you aware that there is more than just one version of Jazz3D now? Like stuff way back from 2017 when I went to jazz2online? They didn't want to host those files in the end because of their policy (even though it was legit and not problematic at this point, legally speaking), but yea there was also a cd that bryan received that allowed the release of a jazz2 beta that had exe working under ms-dos even. This is an approach that unfortunately Unreal PSX didn't follow though, hence the need of the maps to be retextured and every surface rescaled.Įither way watch out for the colors though, if its not s3tc stuff you need to do 8bit colors per texture.ĮDIT: Luke please stay focused and don't overcomplicate things. You can also pre-scale the texture within unrealed with its properties, which is actually the reason why the big s3tc textures still work on surfaces without rescaling. Cutscenes in 3D,loading screens, online multiplayer servers,3D enemy animations.etc.Ģ56x256 is acceptable, any size basically with powers of two but the engine will have trouble handling really big stuff unless its compressed anyways. I guess if early build of UE1 would be ready in 1995 then UE1998 would be considered to be UE2(but made way much earlier). Does UE1 got something like image references in Blender? Retro nostalgic reverse engineering of what if Jazz Jackrabbit 2 would be released in circa anno domini of year of 1998,but in 3D instead of 2D.

I'm afraid some 3D Sky Boxes would have to putted outside main default middle level map sections. I'm not sure if something like that exist. Maybe it's Mandela effect,but I think I saw on jazz2online(every copy of it is personalized-Super Mario 64 creepypasta phenomenon hype) Jazz 2 in 3D. Adding Lori,Spaz,Jazz 2 enemies,Jazz 2 levels in 3D.

Maybe it would fix saving game state in Unreal Engine/Editor 1998 final build.


If many years ago tech demo of Jazz Jackrabbit tech demo was leaked online then what if in late 90's of XX century Jazz Jackrabbit 2 was made in 3D by Epic(Mega)Games such as Ubisoft's Rayman 2? I guess helicopter old outdated low poly early 3D animations would be very problematic,time consuming,but perhaps even worth of trying.
